Annotated bibliography on the effects of video games to children

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Annotated bibliography on the effects of video games to children

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Annotated bibliography on the effects of video games to children

An annotated bibliography is a list of all citations that one has used in writing a given paper. In an annotated bibliography one gives a brief explanation why a given source has been used and what relevance it adds to the subject. An annotated helps one to keep a finger on the sources that have been of use and it also enable to acknowledge people for their work. An annotated bibliography has two parts. The citation and the annotation. The citation is the bibliographic information of a source while the annotation is the brief explanation that accompanies the citation. It usually has brief information about the source. In the topic that I chose the role of video games in the development of children I used a couple of source that includes the following:

Anneta,L.(2007).Video games and simulations as teaching tools. Multimedia& internet@schools,4(6)

In this article Anneta describes how video games have been used in remote parts of North Carolina as teaching and educational aids. The article outlines the development and progress of two ambitious educational plans that are set to replace the use of traditional lesson plans, HI FIVE and IGNITE. The article shows how teachers are learning to develop their video games that can be used by their students. This article is relevant because it details what is already being implemented. It isn’t just an idea but something that is being done and others especially educators can learn something from

Demarest. K. (2000). Video games – What are they good for? Located at: http://lessontutor.com/kd3.htm

Kandie Demarest, the author of the article uses the example of her autistic child to show the importance of video games to the development of children. It is good to underline that her article comes in the wake of great criticism that video games have come in for from nay quarters including parents and other caregivers. Some have accused video games of making children antisocial and not interested in academic work. But form the experience of Kandie nothing could be further from the truth. She states that her son has learnt and acquired new skill with help of video games. Basic mathematics skills, language and social skill and thus she hold that video games are good for the development of children. Unlike any other article this one is done by a parent of an autistic child who has first-hand experience.

Griffiths. M. (2002). The Education benefits of video games, Educational and Health retrieved from http: //www.sheu.org.uk/publications/eh/eh203mg.pdf.

Professor Mark Griffiths offers a very detailed analysis about the importance of video games in this article. He states that video games have a lot of benefits to the academic development of children. Professor Griffiths also talks about the some of the negatives that have been put forward about the use of video games .He outlines the importance of video games to the academic performance of the children and how they can be used as learning tools and as research aids for students. He also addresses the psychological and physiological importance of video games to children. Unlike the article done by Demarest (2000) Professor Griffiths is a scholar whose work is well researched and this article is very important resource.

Irankunda,P.(2013). Playing at Violence. American Scholar,82(3),54-6

Pacifique Irankunda is a Burundian immigrant and is also a graduate of Williams College where he majored in both Political science and psychology. In this article he talks about violence but not how it can be caused by video games but how he doesn’t believe that video games even the very violent ones can cause violence. Coming from the great lakes region that has had some of the ugliest scenes of violence imaginable anywhere Mr. Irankunda doesn’t believe that the fake violence portrayed has such an impact on children. The author explains how violence affected him and friends affected him and his friends while growing as a teen in Burundi and that experience can’t be compared to the one that children are exposed to in video and computer games. This article agrees with the views expressed by several others that video games do not contribute to violence and have no serious effects on children to cause them to be violent.

Prensky,M. (2006).Don’t bother me,Mom,I’m learning!: how computer and video games are preparing your kids for 21st century success and how you can help!.St. Paul, MN: Paragon House

Marc Pensky, the author of the article is a renowned speaker and writer. He also has degrees from Oberlin College, Harvard Business School and Yale University. In this article he talks about the importance of computer games in preparing children for the tough life ahead. He doesn’t talk about the negative effect of video and computer games but rather the role of this games in development of children. Mr. Pensky states that computer games can be a great source of learning and education and not merely meant for violent games that spread misery. He outlines the benefits of computer games to people especially children in a learning environment. He explains that video games do not make people more violent or spoil their behavior and mannerisms but they help people by preparing them for success. This article is unique because it counters some of the reservations that have been expressed about the influence of video games and underscores their value to personal growth and development especially for children.

References

Anneta,L.(2007).Video games and simulations as teaching tools. Multimedia&

internet@schools,4(6)

Demarest. K. (2000). Video games – What are they good for? Located at:

http://lessontutor.com/kd3.htm

Griffiths. M. (2002). The Education benefits of video games, Educational and Health retrieved

from http: //www.sheu.org.uk/publications/eh/eh203mg.pdf.

Irankunda,P.(2013). Playing at Violence. American Scholar,82(3),54-6

Prensky,M. (2006).Don’t bother me,Mom,I’m learning!: how computer and video games are

preparing your kids for 21st century success and how you can help!.St. Paul, MN: Paragon

House




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